I have been working on the loot system and how players receive items, and I have added a series of items into the game. Currently, there are three tiers of items for each "class." Although there is no class system, players will be able to use certain attacks depending on what they are wearing, so there is a set of items for each attack style. The attack types are divided into: Melee (crush, stab, slash attacks), Ranged (ranged attack), Elemental Magics (fire, air, earth, water magic spells), and Ancient Magics (blood, shadow, holy, and nature spells).
I have planned a perk system for when players level up. Every two levels, they will be able to choose a perk, making their character more specialized in the weapon they are using. Similar to the player housing perk system, perks will unlock other perks. For example, a player choosing a hammer specialization will be able to use more crushing attacks, eventually unlocking some AOE damage attacks. This system will apply to all attack styles, including magic and ranged.
As I mentioned in a previous post, I purchased and am using the RPG Human Characters asset from the Unity store. I'm using the armors included in the pack, and for the different magic sets, I changed the color of the magic sets so they are distinguishable. I downloaded a free Stylized Weapon pack from the Unity store for the weapons and modified them so that the lower tier 1 quiver is the same as the highest but with some parts missing. For the sprites, I spent around 600 tokens in the DALL-E Bing application to create them. Many of them required Photoshop editing to ensure everything fits together. You might notice that the sprites are somewhat different, but overall they look pretty good. It was quite challenging to make everything fit together, and a lot of time was spent modifying the free assets and AI-generated assets in Photoshop so that they look alike and appear to come from the same game, and that the sprites match the actual armor they represent.
I have mentioned this before, but art is not my strong suit. I prefer to code, add mechanics, fix bugs, and handle logic. Art is too tiresome and time-consuming for me, and after spending so much time trying to get the art done, I feel that something is missing. I really miss working with a team and an artist. However, everyone I showed my work to, including my friends, said it looks pretty impressive. Some even thought I commissioned the art to another artist. It’s amazing what can be achieved today as a solo developer in such a "short" time, even though it took me around three days to get everything done. For me, it felt like a long time, but real artists without AI assistance and old game studios would take much longer.